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The Matrix3x2F class represents a 3-by-2 matrix and provides convenience methods for creating matrices.
Inheritance
The Matrix3x2F class inherits from D2D1_MATRIX_3X2_F. Matrix3x2F also has these types of members:
Focus Matrix 1 3 3 X 2
Methods
Bitcoin bar 1 0. The Matrix3x2F class has these methods. Download boinx fotomagico pro 5 0 3.
![Matrix Matrix](https://www.vedantu.com/content-images/ncert-solutions/ncert-solutions-class-12-maths-chapter-3/19.webp)
Focus Matrix 1 3 3 X 2
Method | Description |
---|---|
Matrix3x2F::Determinant | Calculates the determinant of the matrix. |
Matrix3x2F::Identity | Creates an identity matrix. |
Matrix3x2F::Invert | Inverts the matrix, if it is invertible. |
Matrix3x2F::IsIdentity | Indicates whether this matrix is the identity matrix. |
Matrix3x2F::IsInvertible | Indicates whether the matrix is invertible. |
Matrix3x2F::Matrix3x2F | Instantiates a new instance of the Matrix3x2F class that contains the specified values. |
Matrix3x2F::Matrix3x2F | Instantiates a new instance of the Matrix3x2F class without initializing the matrix values. |
Matrix3x2F::operator* | Multiplies this matrix with the specified matrix and returns the result. |
Matrix3x2F::ReinterpretBaseType | Converts the specified D2D1_MATRIX_3X2_F matrix to a Matrix3x2F without making a copy. |
Matrix3x2F::ReinterpretBaseType | Converts the specified D2D1_MATRIX_3X2_F matrix to a Matrix3x2F without making a copy. |
Matrix3x2F::Rotation | Creates a rotation transformation that has the specified angle and center point. |
Matrix3x2F::Scale | Creates a scale transformation that has the specified scale factors and center point. |
Matrix3x2F::Scale | Creates a scale transformation that has the specified scale factors and center point. |
Matrix3x2F::SetProduct | Multiplies the two matrices and stores the result in this matrix. |
Matrix3x2F::Skew | Creates a skew transformation that has the specified x-axis and y-axis values and center point. |
Matrix3x2F::TransformPoint | Uses this matrix to transform the specified point and returns the result. |
Matrix3x2F::Translation | Creates a translation transformation that has the specified x and y displacements. |
Matrix3x2F::Translation | Creates a translation transformation that has the specified x and y displacements. |
Focus Matrix 1 3 3 X 27
![Focus matrix 1 3 3 x 2 Focus matrix 1 3 3 x 2](https://dmn92m25mtw4z.cloudfront.net/img_set/la-1-5-x-eq-18p1/v1/la-1-5-x-eq-18p1-787w.jpg)
Remarks
The Matrix3x2F classprovides many static methods to createtransformation matrices. The following table provides frequently used methods and the how-to topics associated with them.
Method | How-To |
---|---|
Skew | How to Skew an Object |
Rotation | How to Rotate an Object |
Scale | How to Scale an Object |
Translation | How to Translate an Object |
Transforms can be applied to objects or to an entire drawing surface. To apply transforms to an entire drawing surface, call the ID2D1RenderTarget::SetTransform method. For individual objects, such as brushes or geometries, call the ID2D1Brush::SetTransform method or the ID2D1Geometry methods.
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Examples
The following example uses the D2D1::Matrix3x2F::Rotation method to create a rotation matrix that rotates a square clockwise 45 degrees about the center of the square and passes the matrix to the SetTransform method of the render target (m_pRenderTarget).
The following illustration shows the effect of applying the preceding rotation transformation to the square. The original square is a dotted outline, and the rotated square is a solid outline.
Code has been omitted from this example. Download free download manager. For more information about transforms, see the Transforms Overview.
Requirements
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Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1helper.h (include D2d1helper.h) |